FromSoftware has done it again, but this time in a way nobody expected. Elden Ring: Nightreign takes the punishing combat the studio is known for and wraps it in a brilliantly designed cooperative roguelike structure.
Each 40-minute session feels like a complete adventure. You drop in, gear up from randomized loot, fight through escalating encounters as the map shrinks, and face off against a devastating Night Sovereign in the climax. It's the Dark Souls formula distilled into its purest, most replayable form.
The eight Nightfarers each bring genuinely distinct playstyles. Yuria's bleed-focused aggression plays nothing like Orrin's shield-tanking support role, and discovering synergies between teammates is half the joy. The progression system threads the needle between session-based freshness and long-term investment.
That said, solo players may find the experience lacking. The game is clearly designed for three-player teams, and going alone against the Night Sovereign can feel borderline unfair. The endgame could also use more variety — after 30 hours, the encounter rotation starts to feel familiar.
Despite these minor gripes, Nightreign is a triumph. It's FromSoftware proving they can reinvent their own wheel while keeping everything that makes their games special.